Author: scott farrell
Date: 16:44:44 01/14/03
Go up one level in this thread
On January 14, 2003 at 16:28:45, Dann Corbit wrote: Dan, Firstly thanx for your interest on this. No it doesnt solve it. Again its time to ply is slower, it get 1 ply less with the same time approx. Interestingly though, with the blockade code turned on when material<Queen, ie. all positions in wac230, the score starts at +5 (mainly because of the 2 linked passers +1 pawn up), but the score goes does each ply, failing low on most, so after a few plies the score is down to +3. I think this is good, it didnt give a straight out draw, which it is not, with the fiddling sort of move the rook around and defend etc, the score starts to tend towards a draw. Given their are possibilities of moving pawns forward for both sides, I think this is as good as I can expect from my code a this point. My chompster will score the move c3 after the sac as about an extra +4 to the score, so immediately it wont think it got return on its sac, probably if I pushed the eval of a linked passers higher, it would sac more quickly. Scott >How does your algorithm do on WAC.230? >[D]2b5/1r6/2kBp1p1/p2pP1P1/2pP4/1pP3K1/1R3P2/8 b - - bm Rb4; id "WAC.230";
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