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Subject: Re: Bruce Moreland - Examples, please :)

Author: Russell Reagan

Date: 18:22:56 01/15/03

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On January 15, 2003 at 18:54:55, David Rasmussen wrote:

>I understand what he's saying. What I would like is a test position that I can
>use for testing a repetition scheme for a certain problem. In this case, I would
>like a position that I could start with, enter some (suboptimal) moves manually
>to get the positions in the game history position list, and then do a search
>from the resulting position, that would result in the problem described, if the
>repetition scheme used had the bug/problem in question.

I wouldn't hold your breath. This seems very non-deterministic. For example,
even if you could produce a position that caused a problem for YOUR engine, it
may only occur once for YOUR program and never again. How much time you have,
and how you search, and all kinds of things will go into this. I think it will
be something that is very engine specific. IE my engine might have a problem
with a particular position, but if you run your program on it, and all goes
well, are you going to assume your repetition detection is working? There isn't
really a kiwipete position for repetition detection, I don't think.



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