Author: scott farrell
Date: 09:44:36 01/17/03
Go up one level in this thread
On January 16, 2003 at 03:32:30, Uri Blass wrote: >On January 16, 2003 at 01:00:00, Scott Gasch wrote: > >>On January 16, 2003 at 00:15:24, Nathan Thom wrote: >> >>>Im an amateur chess player (around 1300), but love to program interesting >>>problems. It seems that most of the programmers here are all very highly rated >>>chess players. Most chess programs beat me easily, so I thought it would be >>>interesting to see if I could write a program that could beat me aswell. >>> >>>In peoples opinion, will it be hard for me to write a program that can play very >>>well (say 1800+) even if it only uses my basic knowledge of chess? >> >>In my opinion it's way more important to be a good programmer than it is to be a >>good chess player in order to write a strong program. Writing a program to play >>at an 1800 level is not hard at all... you can have a ton of bugs and it will >>still do ok on a fast machine. I'm a terrible chess player and have an engine >>that plays an fairly good game of chess... >> >>Scott > >You have a very complex evaluation for a terrible chess player. >The last time that I read about your evaluation I could not understand your >explanation when you evaluated position when no square near the king was >attacked as more than +1 for black. > >I think to add some king safety evaluation to my program but the material that I >read was too complex for me to understand. > >I could understand as a human that white had significant problems with king >safety but I had no idea how to explain it to a computer and your explanations >did not explain how do you do it(for example how to evaluate pawn storms). > >Uri I even pawn storms by having a seperate piecequare table for storming pawns. I detect a pawn storm with a bitboard pattern, much like I do passed pawns, based on their proximity to a castled king, the piece square table is the tuning. The more experience you have as a programmer gives you better ways of 'explaining' things.
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