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Subject: Re: Looks like it might be a 3 way ftie for first

Author: Robert Hyatt

Date: 18:23:11 01/19/03

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On January 19, 2003 at 18:31:55, Russell Reagan wrote:

>On January 19, 2003 at 18:18:00, Sune Larsson wrote:
>
>> means Ruffian/Crafty/Yace sharing 1st place with 7/9
>
>Crafty beat both Yace and Ruffian. Ruffian beat Yace, and Yace lost to both
>Crafty and Ruffian. So, Crafty should be the winner. Or are they playing tie
>breakers?


That's not really done in swiss events.  The tie-break for this event
was (IMHO) not very well thought-out.  IE who wants to use blitz games to
settle the final standings of a long time-control tournament?

I would suggest the following for future CCT events.

If two are tied for first, have a play-off game, same time control.

If more than two are tied, either use a traditional tie-break or forget
about it.  IE at the ACM events, we had "co-champions" that were ranked by
the tie-break scores.  We never had playoffs at any ACM event, nor at any
WCCC event I attended although I do remember at least one tie-break with
Belle playing, probably in 1980.

But in any case, blitz games for a standard time control tournament makes
no sense, no matter how you look at it.  If nobody is happy using the
normal sum of opponents scores, which is really pretty useless when you have
too many rounds as we do, then co-champions would be the simplest and most
accurate outcome.

Other points to ponder:

1.  too many rounds.  You really want to have log2(entries) rounds, rounded
up to a integer.  For 48 players, that would be 6 rounds.  The more rounds
held _beyond_ that, the more likely there is to have a log-jam at the top
since the top players can not play each other a second time, and they will
end up playing lower rated players, giving more a chance to join them.

2.  More time between rounds.  It makes little sense to end a round and 1 minute
later start the next.  Hardly anything started on time, suggesting the start
times were too optimistic.  I'd suggest 2.5 hours per round rather than 2, which
would make it more relaxed.

3.  If a player is more than 10 minutes late, he forfeits that round, period.
If he is more than 10 minutes late in two rounds, he is kicked out of the
event.

It was a fun event, and was well-run, with the mention of the problems
given above...



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