Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Looks like it might be a 3 way ftie for first

Author: Russell Reagan

Date: 18:52:35 01/19/03

Go up one level in this thread


On January 19, 2003 at 21:23:11, Robert Hyatt wrote:

>That's not really done in swiss events.

I guess I am conditioned by American football tie-breakers to determine who gets
into the playoffs :) First tie-breaker is how the teams faired head to head,
then points scored, points allowed, and so on. Then again, it is not really
reasonable to hold tie-breaker games to see who makes it into the NFL playoffs.

>The tie-break for this event
>was (IMHO) not very well thought-out.  IE who wants to use blitz games to
>settle the final standings of a long time-control tournament?

Agreed.

>I would suggest the following for future CCT events.
>
>If two are tied for first, have a play-off game, same time control.
>
>If more than two are tied, either use a traditional tie-break or forget
>about it.  IE at the ACM events, we had "co-champions" that were ranked by
>the tie-break scores.  We never had playoffs at any ACM event, nor at any
>WCCC event I attended although I do remember at least one tie-break with
>Belle playing, probably in 1980.
>
>But in any case, blitz games for a standard time control tournament makes
>no sense, no matter how you look at it.  If nobody is happy using the
>normal sum of opponents scores, which is really pretty useless when you have
>too many rounds as we do, then co-champions would be the simplest and most
>accurate outcome.
>
>Other points to ponder:
>
>1.  too many rounds.  You really want to have log2(entries) rounds, rounded
>up to a integer.  For 48 players, that would be 6 rounds.  The more rounds
>held _beyond_ that, the more likely there is to have a log-jam at the top
>since the top players can not play each other a second time, and they will
>end up playing lower rated players, giving more a chance to join them.
>
>2.  More time between rounds.  It makes little sense to end a round and 1 minute
>later start the next.  Hardly anything started on time, suggesting the start
>times were too optimistic.  I'd suggest 2.5 hours per round rather than 2, which
>would make it more relaxed.
>
>3.  If a player is more than 10 minutes late, he forfeits that round, period.
>If he is more than 10 minutes late in two rounds, he is kicked out of the
>event.
>
>It was a fun event, and was well-run, with the mention of the problems
>given above...

Good points Bob. I also thought someone's idea of holding a blitz tournament
sometime would be fun. How would these issues you talked about differ in a blitz
tournament? For instance, would you still only have log2(entries) rounds? That
would make for a quick tournament, and it seems like you could get a lot more
rounds in and better determine a clear winner. It would be nice to have maybe
one CCT a year, and one CCBT a year, maybe 6 months apart.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.