Author: Russell Reagan
Date: 18:52:35 01/19/03
Go up one level in this thread
On January 19, 2003 at 21:23:11, Robert Hyatt wrote: >That's not really done in swiss events. I guess I am conditioned by American football tie-breakers to determine who gets into the playoffs :) First tie-breaker is how the teams faired head to head, then points scored, points allowed, and so on. Then again, it is not really reasonable to hold tie-breaker games to see who makes it into the NFL playoffs. >The tie-break for this event >was (IMHO) not very well thought-out. IE who wants to use blitz games to >settle the final standings of a long time-control tournament? Agreed. >I would suggest the following for future CCT events. > >If two are tied for first, have a play-off game, same time control. > >If more than two are tied, either use a traditional tie-break or forget >about it. IE at the ACM events, we had "co-champions" that were ranked by >the tie-break scores. We never had playoffs at any ACM event, nor at any >WCCC event I attended although I do remember at least one tie-break with >Belle playing, probably in 1980. > >But in any case, blitz games for a standard time control tournament makes >no sense, no matter how you look at it. If nobody is happy using the >normal sum of opponents scores, which is really pretty useless when you have >too many rounds as we do, then co-champions would be the simplest and most >accurate outcome. > >Other points to ponder: > >1. too many rounds. You really want to have log2(entries) rounds, rounded >up to a integer. For 48 players, that would be 6 rounds. The more rounds >held _beyond_ that, the more likely there is to have a log-jam at the top >since the top players can not play each other a second time, and they will >end up playing lower rated players, giving more a chance to join them. > >2. More time between rounds. It makes little sense to end a round and 1 minute >later start the next. Hardly anything started on time, suggesting the start >times were too optimistic. I'd suggest 2.5 hours per round rather than 2, which >would make it more relaxed. > >3. If a player is more than 10 minutes late, he forfeits that round, period. >If he is more than 10 minutes late in two rounds, he is kicked out of the >event. > >It was a fun event, and was well-run, with the mention of the problems >given above... Good points Bob. I also thought someone's idea of holding a blitz tournament sometime would be fun. How would these issues you talked about differ in a blitz tournament? For instance, would you still only have log2(entries) rounds? That would make for a quick tournament, and it seems like you could get a lot more rounds in and better determine a clear winner. It would be nice to have maybe one CCT a year, and one CCBT a year, maybe 6 months apart.
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