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Subject: Re: question about using firstone in bitboard

Author: Uri Blass

Date: 12:39:05 01/20/03

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On January 20, 2003 at 15:33:28, Robert Hyatt wrote:

>On January 20, 2003 at 14:06:15, Uri Blass wrote:
>
>>I find in crafty 2 functions for firstone
>>
>>The first function is something has some function cntlzw that I am unable to
>>understand.
>
>That is because that is not used on the X86 machines.  :)
>
>That is only useful on the macintosh or something based on the power-pc
>chip.
>
>
>>
>>int FirstOne(register BITBOARD a) {
>>  register unsigned long i;
>>
>>  if (i = a >> 32)
>>    return(__cntlzw(i));
>>  if (i = (unsigned int) a)
>>    return(__cntlzw(i) + 32);
>>  return(64);
>>}
>>
>>I can understand only the second one.
>>
>>int FirstOne(BITBOARD arg1) {
>>    if (arg1>>48)
>>      return (first_ones[arg1>>48]);
>>    if ((arg1>>32)&65535)
>>      return (first_ones[(arg1>>32)&65535]+16);
>>    if ((arg1>>16)&65535)
>>      return (first_ones[(arg1>>16)&65535]+32);
>>    return (first_ones[arg1&65535]+48);
>>}
>>
>>I also want to know if there is a faster algorithm to find all 1's if I do not
>>care about the order when in most cases there is a small number of 1's.
>
>find all 1's??  do you mean "count all ones?"

No

I want to evaluate weak pawns but I want to find their squares.

I have a bitboard with the isolated pawns and I want to evaluate only the
isolated pawns(not based on the number of ones).

I can go in a loop on all the pawns but it is waste of time if I do nothing when
the pawn is not isolated.

Uri



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