Author: Dieter Buerssner
Date: 15:03:58 01/20/03
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On January 20, 2003 at 04:57:50, Peter Fendrich wrote: >I noticed that Yace went into time troubble in the CCT5 tie break games and I >have a question about Yace's time handling. I understand that you load the big >gun when the score drops and let Yace think for a considerable time. Thanks for your comment, Peter. We used very much time on purpose - not only in the case of dropping score. Whether it is wise is another idea, but at least in the Standard games it didn't seem bad (sometimes Yace had half of the time on the clock than the opponent). With the increment, I believe the danger is limited. Regards, Dieter
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