Author: Peter Fendrich
Date: 15:44:32 01/20/03
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On January 20, 2003 at 18:03:58, Dieter Buerssner wrote: >On January 20, 2003 at 04:57:50, Peter Fendrich wrote: > >>I noticed that Yace went into time troubble in the CCT5 tie break games and I >>have a question about Yace's time handling. I understand that you load the big >>gun when the score drops and let Yace think for a considerable time. > > >Thanks for your comment, Peter. > >We used very much time on purpose - not only in the case of dropping score. >Whether it is wise is another idea, but at least in the Standard games it didn't >seem bad (sometimes Yace had half of the time on the clock than the opponent). >With the increment, I believe the danger is limited. > >Regards, >Dieter Ok, I see. This strategy is probably not so risky in the 45 10 games but I still wonder if not 5 min blitz without incr is another story... Cheers, Peter
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