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Subject: Re: a bug in yace?

Author: Peter Fendrich

Date: 15:44:32 01/20/03

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On January 20, 2003 at 18:03:58, Dieter Buerssner wrote:

>On January 20, 2003 at 04:57:50, Peter Fendrich wrote:
>
>>I noticed that Yace went into time troubble in the CCT5 tie break games and I
>>have a question about Yace's time handling. I understand that you load the big
>>gun when the score drops and let Yace think for a considerable time.
>
>
>Thanks for your comment, Peter.
>
>We used very much time on purpose - not only in the case of dropping score.
>Whether it is wise is another idea, but at least in the Standard games it didn't
>seem bad (sometimes Yace had half of the time on the clock than the opponent).
>With the increment, I believe the danger is limited.
>
>Regards,
>Dieter

Ok, I see.
This strategy is probably not so risky in the 45 10 games but I still wonder if
not 5 min blitz without incr is another story...

Cheers,
Peter



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