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Subject: Re: CCT5 - Crafty perspective (read this first)

Author: Robert Hyatt

Date: 17:56:00 01/20/03

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I had posted this, but somehow it failed.  I am redoing it as best I
can.

My overall impression was "Crafty played just fine" in general.  It had
book problems, but no instant book wins or book losses, just some not-so-good
positions it was able to overcome.

The dual xeon 2.8 was pretty fast.  Crafty searched somewhere around 2.5M
nodes per second, typically, and was generally searching 13-14 plies deep in
the middlegame, sometimes even deeper.  Overall the hyper-threading and xeon
stuff worked as advertised and produced no problems or quirks.

Speed helps, but it isn't yet absolute, as the game vs Ferret shows.  But it
certainly helps, although a dual 2.8 is not exactly blazingly fast compared to
some machines like the quad 2.0 machine from Dell, not to mention the itanium2
(mckinley) boxes that are around.  But it was "sufficient" at the time, of
course.  :)

I went into the event not thinking that there were any "forced losses" but also
there would be no "easy wins" either.  And that turned out to be true.  I don't
think there was an engine present that I could not beat a reasonable number of
games.  IE I would be happy to play anybody there with the full expectation that
I could win as many as I would lose, if not better...

I would have liked to have won all 9 rounds.  I could have easily done much
worse.

Overall, I was happy and have ideas for future changes to make it better,
which is the most important point probably...

To those that came, we had a good time.  To those that didn't, you missed a
good time.



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