Author: Robert Hyatt
Date: 07:19:56 01/24/03
Go up one level in this thread
On January 24, 2003 at 01:15:02, Uri Blass wrote: >On January 24, 2003 at 00:52:18, Robert Hyatt wrote: > >>On January 23, 2003 at 21:05:55, Vincent Lejeune wrote: >> >>>On January 23, 2003 at 14:21:17, Robert Hyatt wrote: >>> >>>>On January 23, 2003 at 10:55:10, Uri Blass wrote: >>>> >>>>>On January 23, 2003 at 10:32:10, Robert Hyatt wrote: >>>>> >>>>>>On January 23, 2003 at 04:30:50, Daniel Clausen wrote: >>>>>> >>>>>>>On January 23, 2003 at 04:19:47, Jorge Pichard wrote: >>>>>>> >>>>>>>>On January 23, 2003 at 00:18:54, Robert Hyatt wrote: >>>>>>>> >>>>>>>>>On January 23, 2003 at 00:04:18, Chris Kantack wrote: >>>>>>>>> >>>>>>>>>>I have seen the rules and other "tidbits" of the upcoming Kasparov vs. Deep >>>>>>>>>>Junior match. There's even a site where you can bet on the outcome. But what >>>>>>>>>>of the hardware? 2, 4, 6, 8 processors or more???? Processor speed?? >>>>>>>>>> >>>>>>>>>>Any official info yet? >>>>>>>>>> >>>>>>>>>>Thanks, >>>>>>>>>>Chris Kantack >>>>>>>>> >>>>>>>>> >>>>>>>>>The only viable choices from the Intel world are a dual xeon 2.8, or a quad >>>>>>>>>xeon 2.0... I don't think anything else comes close. There might be some >>>>>>>>>quad 2.8's in the hands of a select few, but they will probably be hard to >>>>>>>>>get access to. >>>>>>>> >>>>>>>> >>>>>>>>It would be great if Amir gets his hands on a Quad 2.8, but a Quad 2.0 would do >>>>>>>>just fine. Why they have not posted any information on the hardware to be used >>>>>>>>will be simply a surprise :) >>>>>>>> >>>>>>>>Pichard >>>>>>> >>>>>>> >>>>>>>It's interesting to see that people are so focused on the hardware used in these >>>>>>>matches. Of course hardware is important, but I guess that most people (after >>>>>>>some thought ;) that the actual hardware used in a comp-human match is a bit >>>>>>>less important as opposed to a comp-comp match. >>>>>> >>>>>>absolutely correct. The influence of going 2x faster against a human is >>>>>>minimal. If >>>>>>it is all about search, the human will lose no matter what. But it isn't, yet, >>>>>>all about >>>>>>search, if all you do is search deeply to find lost positions. :) >>>>> >>>>>If you find lost positions by search then you can avoid the losing blunder. >>>>> >>>>>I do not think that we have data to say that the influence of being twice faster >>>>>is minimal. >>>> >>>>I have _lots_ of data. I have run on ICC for years now, at in blitz games, >>>>switching to >>>>2x faster hardware doesn't have an appreciable effect on playing humans... >>>> >>>> >>>>> >>>>>games on ICC when Crafty is twice slower do not prove much because humans lose >>>>>most of the games in any case. >>>> >>>>Not really. There are a few gms that get a significant number of draws to go >>>>along with >>>>their losses, and they even win a game here and there. Going from 4x400 to >>>>4x550 to 4x700 >>>>and even 2x2800 does not make that much of a difference. I have even changed >>>>from 4x550 to >>>>2x2800 and then later asked them if they could tell any difference. The answer >>>>was "no". >>> >>> >>>If it's real that the change 4x550 to 2x2800 don't change the quality of moves, >>>i'd suggest you to play with the 2x2800 and divide the thinking time of crafty >>>by 2 or 3, this would give you some more wins ! ;) >>> >>> >> >>I'm not saying more time doesn't mean better "quality". I am saying that >>against humans, the "quality" is not the issue. If you don't understand >>something that they do, then all the depth in the world is not going to help >>you make the right move. It will play tactically better of course, but not >>necessarily positionally. I've only noticed this against GM players. >> >>And I _have_ done as you have suggested many times... :) > >No this is different. > >Dividing the time of the computer by 2 is not the same as running on hardware >that is twice slower. > >If you divide the time of the computer by 2 the opponent has less time to ponder >on crafty's time and this is a real problem for humans. > >Uri
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