Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Man vs. Machine - the curse.

Author: andrew tanner

Date: 10:01:22 01/29/03

Go up one level in this thread


 [[You can only learn a certain amount of things in a
given period of time... The fact that I can browse through a complete game, by
keeping my finger on the mouse, in a few seconds, doesn't mean I can learn
anything faster...]]

   The idea of learning faster via computer training has to do with absorbing
ideas while viewing potentially thousands of positions with ease. It's the next
evolution in training just as books replaced scrolls. The more (tactical) ideas
an individual is exposed to, the better the training he is getting for such a
complex undertaking as a chess game. When a new tactical strategy is learned it
becomes a stored weapon in the mind of the player. Imagine a list of tactical
and strategic ideas to be potentially deployed in a chess game beside each
player; Kasparov on the one hand and deep junior on the other. Kasparov's list
reads something like this: 1. deflection 2.pin 3.overloading 4. triple attack
and so forth.. Deep Junior's list (in memory) has nothing more than an opening
book and such ideas as king safety knowledge 2. opposite color bishops = draw
and so forth. Kasparov has the unique advantage of having thousands of proven
ideas on how to win at each stage of the game whereas the computer has only a
search horizon to base each decision on. So it is my belief that if you increase
the number of ideas in the human player of proven ways to secure advantages,
then you give him more weapons in battle. The player who uses more weapons
convincingly wins. A threat made even without execution can win a game. A good
example of this is the idea of the pin which only threatens to capture and yet
has the power to hold back enemy forces.
   A.T.




This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.