Author: andrew tanner
Date: 10:01:22 01/29/03
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[[You can only learn a certain amount of things in a given period of time... The fact that I can browse through a complete game, by keeping my finger on the mouse, in a few seconds, doesn't mean I can learn anything faster...]] The idea of learning faster via computer training has to do with absorbing ideas while viewing potentially thousands of positions with ease. It's the next evolution in training just as books replaced scrolls. The more (tactical) ideas an individual is exposed to, the better the training he is getting for such a complex undertaking as a chess game. When a new tactical strategy is learned it becomes a stored weapon in the mind of the player. Imagine a list of tactical and strategic ideas to be potentially deployed in a chess game beside each player; Kasparov on the one hand and deep junior on the other. Kasparov's list reads something like this: 1. deflection 2.pin 3.overloading 4. triple attack and so forth.. Deep Junior's list (in memory) has nothing more than an opening book and such ideas as king safety knowledge 2. opposite color bishops = draw and so forth. Kasparov has the unique advantage of having thousands of proven ideas on how to win at each stage of the game whereas the computer has only a search horizon to base each decision on. So it is my belief that if you increase the number of ideas in the human player of proven ways to secure advantages, then you give him more weapons in battle. The player who uses more weapons convincingly wins. A threat made even without execution can win a game. A good example of this is the idea of the pin which only threatens to capture and yet has the power to hold back enemy forces. A.T.
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