Author: Fernando Alonso
Date: 10:28:38 01/31/03
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On January 31, 2003 at 11:35:16, Graham Laight wrote: >On January 31, 2003 at 11:22:21, Jonas Cohonas wrote: > >>On January 31, 2003 at 11:10:56, Graham Laight wrote: >> >>>>>>>>>>>http://mysite.freeserve.com/grahamlaight/jscript/GuessWhichHand.htm >>>>>>>>>>>(works fine under IE - Netscape fault will be fixed over the weekend) >>>>>>>>>>> >> >>Maybe a way to improve it would be to (if possible) make 2 windows based >>programs who would play eachother on the computer and generate statistics based >>on their games against eachother, and then later impliment a learing function in >>only one of the two programs which played the statistic generating matches and >>see if the one with a learning function would fare significantly better with >>learning? > >This is a very good idea - thankyou for the suggestion. A few thoughts: > >* it is already a learning game, in that the program is constantly looking for >patterns in the way that you play. The longer you play, the more patterns it >"learns" (or, more accurately, "finds"), and the more difficult it seems to >become to play against. > >* In chess, there'd be clear benefit in having a learning machine play another >computer. This game is designed to play against humans (unless someone wants to >start a "guess where the penny is" computer championship), so there's absolutely >no guarantee whatsoever that improving one's play against another program will >improve one's play against a human at all. It could well make it worse, in fact. > >I like your line of thinking though! > >-g > >>The learning function in the engine should of course be able to read the >>produced statistics from their previous games. >> >>This would, again if possible, give you a much better understanding of how to >>improve on your website "engine". >> >>Regards >>Jonas
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