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Subject: Re: Man Can Beat Machine Until He Gets Tired - Try This Simple Game

Author: Fernando Alonso

Date: 10:28:38 01/31/03

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On January 31, 2003 at 11:35:16, Graham Laight wrote:

>On January 31, 2003 at 11:22:21, Jonas Cohonas wrote:
>
>>On January 31, 2003 at 11:10:56, Graham Laight wrote:
>>
>>>>>>>>>>>http://mysite.freeserve.com/grahamlaight/jscript/GuessWhichHand.htm
>>>>>>>>>>>(works fine under IE - Netscape fault will be fixed over the weekend)
>>>>>>>>>>>
>>
>>Maybe a way to improve it would be to (if possible) make 2 windows based
>>programs who would play eachother on the computer and generate statistics based
>>on their games against eachother, and then later impliment a learing function in
>>only one of the two programs which played the statistic generating matches and
>>see if the one with a learning function would fare significantly better with
>>learning?
>
>This is a very good idea - thankyou for the suggestion. A few thoughts:
>
>* it is already a learning game, in that the program is constantly looking for
>patterns in the way that you play. The longer you play, the more patterns it
>"learns" (or, more accurately, "finds"), and the more difficult it seems to
>become to play against.
>
>* In chess, there'd be clear benefit in having a learning machine play another
>computer. This game is designed to play against humans (unless someone wants to
>start a "guess where the penny is" computer championship), so there's absolutely
>no guarantee whatsoever that improving one's play against another program will
>improve one's play against a human at all. It could well make it worse, in fact.
>
>I like your line of thinking though!
>
>-g
>
>>The learning function in the engine should of course be able to read the
>>produced statistics from their previous games.
>>
>>This would, again if possible, give you a much better understanding of how to
>>improve on your website "engine".
>>
>>Regards
>>Jonas



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