Author: Stan Arts
Date: 02:30:21 02/01/03
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Hi William, (Alias Bill?) I think I understand your idea a bit, because of the averaging you get a good idea of "fronts" and concentrations on the board indeed. I'm still not so sure how exactly you would hang a score to these concentrations though (i mean in evaluation-terms) but maybe your strategy of highest-score vs lowest-score on the board is a good idea to get an extra score to take in account for the evaluationfunction. Your idea certainly doesn't sound silly to me, and it sounds interesting to me, but I think however the stronger programs of today probably do similair type things or in different ways already to understand the same type of positional things of force and power on the board. (? I don't know really..) Also it sounds to me like your idea would take up a lot of time but perhaps it could run quite fast in a bitboard program. (Since they can calculate points of attack a lot faster?) Well if you'd like to see your idea in action I could try to pour it in my program S-chess. It is not a bitboard program so your idea would run very slow but if it works it would show that. My program doesn't really evaluate attack or power so if it works it should show.. If you want me to try it out then just drop me a line. Goodluck, (<Also you could try to write it in basic yourself! As you have experience and now-adays Visual basic seems quite powerfull, but you comming from basic, also a languages like Pascal or Ada would be fairly easy for you to understand I think, they are generally easyer to read/understand than C and they are (should be..) just as fast and powerfull as C.) Stan
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