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Subject: Re: Positional stratgies ... ?

Author: Stan Arts

Date: 02:30:21 02/01/03

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Hi William, (Alias Bill?)

I think I understand your idea a bit, because of the averaging you get a good
idea of "fronts" and concentrations on the board indeed. I'm still not so sure
how exactly you would hang a score to these concentrations though (i mean in
evaluation-terms) but maybe your strategy of highest-score vs lowest-score on
the board is a good idea to get an extra score to take in account for the
evaluationfunction.
Your idea certainly doesn't sound silly to me, and it sounds interesting to me,
but I think however the stronger programs of today probably do similair type
things or in different ways already to understand the same type of positional
things of force and power on the board. (? I don't know really..)

Also it sounds to me like your idea would take up a lot of time but perhaps it
could run quite fast in a bitboard program. (Since they can calculate points
of attack a lot faster?)

Well if you'd like to see your idea in action I could try to pour it in my
program S-chess. It is not a bitboard program so your idea would run very slow
but if it works it would show that. My program doesn't really evaluate attack
or power so if it works it should show.. If you want me to try it out then just
drop me a line.

Goodluck, (<Also you could try to write it in basic yourself! As you have
experience and now-adays Visual basic seems quite powerfull, but you comming
from basic, also a languages like Pascal or Ada would be fairly easy for you to
understand I think, they are generally easyer to read/understand than C and
they are (should be..) just as fast and powerfull as C.)

Stan



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