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Subject: Re: False hash probes in endgame and how to avoid this problem

Author: Sergei S. Markoff

Date: 00:38:00 02/02/03

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Hello Robert!

>You can fudge around all you want, but there is no way to solve the problem
>short of storing the complete path played to reach a position in the table
>entry,  Which would make the table useless and way too small...

Is it proven?

>You just have to ignore it.

I see Crafty is trying to clear hash table in endgame to avoid this problem...
What you think about not accepting hash probe in some cases in endgame?

Sincerelly yours,
Sergei




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