Author: Sergei S. Markoff
Date: 00:38:00 02/02/03
Go up one level in this thread
Hello Robert! >You can fudge around all you want, but there is no way to solve the problem >short of storing the complete path played to reach a position in the table >entry, Which would make the table useless and way too small... Is it proven? >You just have to ignore it. I see Crafty is trying to clear hash table in endgame to avoid this problem... What you think about not accepting hash probe in some cases in endgame? Sincerelly yours, Sergei
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