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Subject: Re: The Magic of the Game with the Concrete and the General

Author: Rolf Tueschen

Date: 04:58:58 02/02/03

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On February 02, 2003 at 05:14:39, ludicrous wrote:

>What if Amir Ban, Frans Morsch, Mark Uniacke, Richard Lang, Ed Schroeder, Per
>Ola, De Koning, Steen, Chrilly, Robert Hyatt, Ulrich Turke, Baudot, Hirsch, Plus
>interested Freeware Programmers team up to produce THE chess engine.  Let us
>just say, all for the improvement of Chess AI.

Same answer. Reason: it's a principal impossibility to find code [that is meant
with "understanding"] for the concrete situation in dependance of the deep
consequences. The difficulty is the code for the importance of the concrete in
the presence of the general.
My point is, also for the Kasparov-Junior show event, that if the human player
could not exploit the principal faults of the machine [and it's already clear
that Kasparov is either too weak (also psychologically against the machine in a
show event) or he plays the usual show event crap, just make your own choice],
it does not mean that there don't exist such principal disadvantages, that a
creative 'expert' (not IM or GM) could exploit!
Although books and tables are a terrible weapon against amateur players. But -
also for the books and tables I repeat the same statement. Ingenious experts can
always find a solution because also here the same law is valide! There is no
code or book line to solve the contradiction between the concrete and the
general in a single position in chess. As to the tables it's clear that once
you're in you can't find a way out anymore, so logically you must prevent
certain developments earlier in the game. But for a human player that is not a
principal difficulty either.

Rolf Tueschen



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