Author: Bob Durrett
Date: 06:01:28 02/02/03
Go up one level in this thread
On February 02, 2003 at 01:18:05, Robert Hyatt wrote: >On February 01, 2003 at 17:59:12, Bob Durrett wrote: > >> >>What would happen if Kasparov were to follow Botvinnik's footsteps and become >>genuinely interested in improving computer chess? >> >>What if: >> >>(1) Professor Hyatt and a team of the top chess engine programmers were to give >>Kasparov an intensive short course [24 hours per day for 6 months] in chess >>engine programming and Kasparov were to become addicted to chess engine design? >> >>(2) Kasparov were to then become pro-active in trying to help the chess engine >>programmers to improve their chess engines? >> >>Generally, it has already been established here that relatively weak >>chessplayers can produce strong chess engines. But what could Kasparov, in >>partnership with the likes of Hyatt, produce? >> >>Maybe the recent mistakes made by Fritz and Junior would not happen anymore. >> >>What do you think? >> >>Bob D. > > >It is an interesting question without a clear answer. It might produce a >qualitative jump in computer chess. It might produce very little. Remember >that strong chess players have been involved in the past. Levy (an IM) had >a chess program (working with another master at least). Botvinnik was quite >a strong player and never produced a working program, as a counter-example, >even though he had a good feel for computers, computer chess, and AI in general. In general, your comment seems quite reasonable. The comment about Botvinnik may not be fair, however, because Botvinnik was severely handicapped. The state of the art in computers and chess software was very different in Botvinnik's day from that of today. Also, the question postulated the "short course" which would not have been available to Botvinnik. In today's world, Botvinnik might have been successful. Bob D.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.