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Subject: Re: Kasparov, Botvinnik, and Computer Chess

Author: Bob Durrett

Date: 06:06:53 02/02/03

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On February 02, 2003 at 05:26:57, Frank Phillips wrote:

>On February 01, 2003 at 17:59:12, Bob Durrett wrote:
>
>>
>>What would happen if Kasparov were to follow Botvinnik's footsteps and become
>>genuinely interested in improving computer chess?
>>
>>What if:
>>
>>(1)  Professor Hyatt and a team of the top chess engine programmers were to give
>>Kasparov an intensive short course [24 hours per day for 6 months] in chess
>>engine programming and Kasparov were to become addicted to chess engine design?
>>
>>(2)  Kasparov were to then become pro-active in trying to help the chess engine
>>programmers to improve their chess engines?
>>
>>Generally, it has already been established here that relatively weak
>>chessplayers can produce strong chess engines.  But what could Kasparov, in
>>partnership with the likes of Hyatt, produce?
>>
>>Maybe the recent mistakes made by Fritz and Junior would not happen anymore.
>>
>>What do you think?
>>
>>Bob D.
>
>It would probably help, a bit.
>
>In his book Behind Deep Blue, Hsu attributes a lot of the improvement in Deep
>Blue to it 'going' to (Joel) Benajmin's chess school.
>
>However, we also need to remember that many Grandmasters mis-evaluate some
>positions based on fear, optimism or previous learning.  One recent example is
>the last game (Game 3) of Deep Junior vs Kasparov, where according to the
>experts Junior was toast from around move ten or so, until it won - although it
>should have been a draw.
>
>It is pretty obvious that chess is tactics.  The extent to which human style
>rules of thumb (strategy, positional knowledge) that predict approximately the
>outcome of uncalcuable move sequences continue to dominate chess is of interest
>to  me, particularly the point at which the machines inferior knowledge plus
>calculating ability outweighs the human approach - on average.
>
>Frank

In the "software development mode," the situation would be very different from
the "playing a high-stakes chess game mode."  Kasparov and the programmers could
take all the time needed to understand the various "problem" chess positions
which might arise.  In a real chess game, the clock is merciless.

Bob D.



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