Author: Bob Durrett
Date: 06:06:53 02/02/03
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On February 02, 2003 at 05:26:57, Frank Phillips wrote: >On February 01, 2003 at 17:59:12, Bob Durrett wrote: > >> >>What would happen if Kasparov were to follow Botvinnik's footsteps and become >>genuinely interested in improving computer chess? >> >>What if: >> >>(1) Professor Hyatt and a team of the top chess engine programmers were to give >>Kasparov an intensive short course [24 hours per day for 6 months] in chess >>engine programming and Kasparov were to become addicted to chess engine design? >> >>(2) Kasparov were to then become pro-active in trying to help the chess engine >>programmers to improve their chess engines? >> >>Generally, it has already been established here that relatively weak >>chessplayers can produce strong chess engines. But what could Kasparov, in >>partnership with the likes of Hyatt, produce? >> >>Maybe the recent mistakes made by Fritz and Junior would not happen anymore. >> >>What do you think? >> >>Bob D. > >It would probably help, a bit. > >In his book Behind Deep Blue, Hsu attributes a lot of the improvement in Deep >Blue to it 'going' to (Joel) Benajmin's chess school. > >However, we also need to remember that many Grandmasters mis-evaluate some >positions based on fear, optimism or previous learning. One recent example is >the last game (Game 3) of Deep Junior vs Kasparov, where according to the >experts Junior was toast from around move ten or so, until it won - although it >should have been a draw. > >It is pretty obvious that chess is tactics. The extent to which human style >rules of thumb (strategy, positional knowledge) that predict approximately the >outcome of uncalcuable move sequences continue to dominate chess is of interest >to me, particularly the point at which the machines inferior knowledge plus >calculating ability outweighs the human approach - on average. > >Frank In the "software development mode," the situation would be very different from the "playing a high-stakes chess game mode." Kasparov and the programmers could take all the time needed to understand the various "problem" chess positions which might arise. In a real chess game, the clock is merciless. Bob D.
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