Author: Rolf Tueschen
Date: 03:40:16 02/04/03
Go up one level in this thread
On February 04, 2003 at 05:51:17, Andreas Guettinger wrote: >On February 03, 2003 at 19:05:27, Rolf Tueschen wrote: > >>On February 03, 2003 at 18:54:54, Peter Hegger wrote: >> >>> >>>...how is it that they now consistently play at the 2700-2800 level? Against >>>Kramnik (2810), against Bareev (2729), and now against Kasparov (2807), a >>>program is turning in a 2807 performance and very much _holding its own_ >>>Calling any modern program a 2500 player is akin to calling the above mentioned >>>super GM's 2500 players. >>>It also looks to me as though the SSDF list is getting closer to the reality of >>>the true state of program prowess than (admittedly) it use to be. >>>Any comments welcome. >>>Regards, >>>Peter >> >>A pity that you do not read. Show events are NOT a possible tool to calculate >>the strength. And hard competition doesn't exist. That's it. I still hold >>that comps are 2400 at best in fierce tournament chess. >> >> >>Rolf Tueschen > > >First of all, I agree that humans play a lot better chess than computers. I.e. >DJ did not mananage to get a reasonable attack against Kasparov in the current >match. Humans seem to be much mure creative chess players. > >On the other hand, I doubt that the average rating performance of computers are >much less than that of humans. Or say, they have the same Elo than top players. >I.E. the human plays a top game with 47 good moves on a high level and 3 >blundering moves in it and will lose against the computer. I think you make a couple of typical mistakes in your chain of reasoning. You completely leave out the idea of strict anti-comp play and I am talking about strict = played and tested over a longer period of time. By many, not just one or two players. Also you misunderstand Elo. Why should Elo of the players go down when they control comps? My 2400 for comps (2003!) is a "vision" if you want IF certain conditions would exist. And now let's take a look at chess. You say that a human makes 3 weak moves per game. I say you are talking about human chess with all its delusions and projects. Here however we are talking about anti-comp. Now think for a moment. You say that comps play not bad but without great highlights. I think we all know that from the imbreeding campaigns in SSDF etc. What does that mean? Very simple. The human anti-comp can just concentrate on the typical anti strategies. There is no hurry. There is no tension. There is no creativity on the side of the machines. What - honestly - will you have more??? I think that most people underestimate the human brain. And surely that of GM. Look. A GM has a computer in his brain! How many times must I repeat that? You become GM because you have that inborn talent of outstanding memory capacities -first. And that is a must! Sine qua non - for all scientists. And then of course the necessary talent for chess, which should be discovered with the age of 5 or 6 years. Now the irritating news from psychology is: that memory has not too much to do with say artistic genius in general. It could well be that you land in a boring bureaucratic job but you know all the numbers of the telephone book of say NY. That is also why chess GM are not by force deep thinkers. Not to speak of philosophers. Lasker is the exception. That aspect is important because I must explain here why up to now not too many GM really started to perform against comps. And those few who perform, do that in show events with the usual hoax we know from simuls and other exhibitions. That is mostly about money nothing else. My theory is that IF a few clever GM would begin to compete against comps we would realise very fast how weak the machines are in reality. IF humans develop a special 'counter technique'. But make no mistake: you must be able to calculate lines up to say five moves. So all amateur players and patzers below 1700 bye bye. :) Know what I mean? Actually we have a complete fog of hot air in CC because NEVER at least in public that has been shown by GM how serious the weaknesses of comps really are. In public and for money it's part of the deal that GM simply don't touch it what is weak. Or don't _talk_ about it. So, perhaps now you know when the number 2400 could exist and in which conditions. >If it is a 2800 >player, then the computer may have played the weaker moves, but won in the end >and deserves reating of that level too. Fine. But the comps would also lose against 1900 or 2100 player! And that would NEVER happen to GM! Period. :) >All in all, computers have a much more well-balanced playing performance, where >human make top moves and blunders in their games. As I said - you speak of human chess!! >That's why computers are such >good defenders. Also that is only a myth. You copy what others have propagated. It is false. If you know exactly the limits of a machine then you could kno how weak they are also in defense. How could that be different if they have no positional understanding. Either a pawn structure is weak or not. And if it's weak even perfect calculation can't save it. Let's get real about that truth! >It can be often seen in human-human games that if one side has a >clear advantage, the oter player already has given up the game and both sides >get along with dubious moves... > >So, if you give the computers 2400Elo, then the humans deserve not more. You don't know much about statistics. The point is that with "anti" even weaker Elo players can beat or draw comps! While that could NOT happen to GM! Please try to rethink your concepts. It is partly psychology and then statistics. Rolf Tueschen
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