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Subject: Re: KPKP .nbw & .nbb differ ... yes symmetry

Author: Marc Bourzutschky

Date: 10:08:06 02/05/03

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On February 05, 2003 at 12:57:40, Robert Hyatt wrote:

>On February 05, 2003 at 06:01:16, Marc Bourzutschky wrote:
>
>>On February 05, 2003 at 04:25:46, GuyHaworth wrote:
>>
>>>
>>>Maybe they differ because an a1-h8 rotation does not leave the position
>>>unchanged when there are Pawns on the board.
>>>
>>>So ... they wouldn't be the same even if there was no e.p. rule.
>>>
>>>g
>>
>>The position does not have to be unchanged, only a 1-1 mapping needs to exist.
>>The symmetry actually used is:
>>
>>1. Flip the colors of all pieces
>>2. Flip the board (a1 <-> a8, h1 <-> h8, etc) including e.p. square
>>3. Change side to move
>>
>>For KPKP all positions in .nbb can be mapped to a position in .nbw this way, so
>>.nbb and .nbw have the same information content.  There must be another reason
>>why Eugene keeps both files, probably more a convenience than anything else.
>>This will get more interesting once he generates KRPKRP, etc.  Note that probing
>>code needs to be aware of the above transformation even for non-symmetrical
>>endings because, e.g., endings such as KPKBP.NBW have to get mapped to KBPKP.NBB
>>(including potential e.p. squares).
>>
>>-Marc
>
>
>Are you considering the 10 squares the king is constrained to occupy?  I'm not
>sure how the
>symmetry will work since there is now a diagonal reflection that must be done,
>and that would
>leave pawns moving sideways...
>
>If I understand what you are asking, that is...

When pawns are present, the white king is restricted only to the left side of
the board, not just the 10 squares of the a1-d1-d4 triangle.



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