Author: David Rasmussen
Date: 13:48:50 02/06/03
Go up one level in this thread
On February 06, 2003 at 16:38:48, Will Singleton wrote: > >I noticed that when an engine is observing a game and "telling" to a ICC >channel, that it sends analysis of the same ply repeatedly. Is this because the >analyze function of winboard requests the data every few seconds? > >This kind of noise should be avoided. It makes it difficult to read other >channel text, and it's useless and annoying. It would be helpful to set some >noise parameters, like only one tell per ply, and suppress analysis until ply 10 >or 11. Note also that ICC puts a limit on the frequency of channel tells, so >that if you do 3 or 4 in the span of a few seconds, it cuts you off for awhile. > >Engine authors who want to kib observed games might also consider making their >score plus for white, negative for black. Otherwise, it gets really strange >when your scores flip back and forth. > I agree with all those points. Also, it would be nice if one could say: only post analysis x times per move. In general, a lot of options in controlling the analysis output would be nice. Another thing: If I observe game 1 and then enable engine analysis, then if I want to unob and then ob game 2, it doesn't seem to work. I then have to disable engine analysis, do unob, do ob 2, enable engine analysis. It would be nice if the engine was just in general analysis mode, and analyzed whatever you threw at it. /David
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