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Subject: Re: endgame position - null move problem

Author: Will Singleton

Date: 15:32:19 02/06/03

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On February 06, 2003 at 17:35:56, Dieter Buerssner wrote:

>On February 06, 2003 at 16:57:29, Jon Dart wrote:
>
>>Here's a position that occurred in a recent offline test game:
>>
>>8/6r1/p7/1p6/3kBn1P/P2p1P2/1P6/3R1K2 b - -
>>
>>Ke3 is winning here, but Arasan 6.3 doesn't get this, in fact it wants to play
>>Rg8. It is apparently a null move issue. If I turn off null moves, or restrict
>>the null move in the case where the opponent has an advanced passer, then it is
>>solved quickly.
>
>I also get a rather big difference in search depth, but not so much in time.
>With null move after 8 s/d12, without 2 s/d8. (Yace, P4, 2.53 GHz). Each time a
>significant fail high for Ke3.
>
>Regards,
>Dieter

With null, ply 12, 32 sec; without, ply 8, 3 sec.  Interesting to look at
Ruffian, which goes to ply 15, 24 sec to find it (p4 2.8ghz).  Maybe he really
does use null aggressively.

Will



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