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Subject: Re: Draw Offer: A Moment For DJ Team To Regret For The Rest Of Their Lives.

Author: Rolf Tueschen

Date: 02:44:39 02/08/03

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On February 08, 2003 at 04:22:22, Mike S. wrote:

>On February 07, 2003 at 21:59:05, Graham Laight wrote:
>
>>(...)
>>Here's another thought. Shay and Amir should have trained their minds to
>>withstand the pressure to take a draw.
>>(...)
>>Oh how I wish - and I know that many others feel the same way as well - that
>>today they had taken the COURAGEOUS path rather than the cowardly one
>>rationalised as "sensible".
>
>True. It's something I used to think ever since. It's like a "VIP bonus", as I
>call it. Draws are often agreed (or even offered) much too soon by the computer
>operators/programmers. The position may be equal (among two human GMs), but the
>program will still apply the "tactical" pressure on the human opponent, in other
>words he would have to play precisely throughout a probably boring and tiring
>rest of the game, while the computer doesn't get tired. That's a computer
>advantage the comp teams should use, just like the human has his advantages in
>strategy etc.
>
>I remember a Fritz game from a Dutch Championship (which was widely discussed
>because of Fritz' participation), where Frans Morsch offered the draw when the
>GM was in better position, but was in severe time trouble and would undoubtly
>have run out of time otherwise. Result of Morsch's courtesy was that the GM
>complained (!) afterwards that Fritz should have resigned. So it doesn't pay
>anyway. Comp teams should go for the full point always, with no compromises as
>long as there is still much doubt if they are top GM level or not.

Typical nonsense. Completely weak for a spin doctor! Because if they played like
THAT, human GM would abstain. I would recommand a view in a longer perspective.

Rolf Tueschen



>
>But OTOH, each draw is a big achievement against that category of players, and
>not drawing means risking a loss...
>
>Regards,
>M.Scheidl



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