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Subject: Re: Quiescence Search - Additional Q

Author: Nathan Thom

Date: 22:06:06 02/11/03

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On February 11, 2003 at 20:57:16, Nathan Thom wrote:

>Ive just finished implementing a Q search for LittleThought, and was trying to
>get a feel for my node stats compared with other engines out there. What % of
>the total nodes searched are Q nodes in varying kinds of positions? eg opening,
>middle game, end game etc.
>
>I have a feeling my q nodes are way way too many :)

In alot of examples ive seen, an evaluation is done right at the start of the Q
function and if it gives a beta cutoff it returns. I dont understand this. Isnt
the whole point of Q search to prevent scoring unstable positions? If the score
for this position exceeds beta, it may be that it just did QxQ say. That will
give a large eval as one side just lost the Q but the other still has theirs.
But, if the Q search had a chance to continue, it would see that the Q can be
recaptured immediately.

What gives?



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