Author: John Coffey
Date: 10:43:54 09/30/98
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On September 30, 1998 at 13:33:13, Komputer Korner wrote: >On September 30, 1998 at 03:46:38, Shaun Graham wrote: > >>On September 30, 1998 at 01:13:32, Jouni Uski wrote: >> >>>On September 30, 1998 at 00:35:13, Shaun Graham wrote: >>> >>>> >>>>7. Aesthetic appeal, it runs in win95-98 and has multiple boards and a very >>>>high qaulity 3d feature(perhaps and IMHO the best 3d available) Nicest GUI >>>>available in most people oppinion i'm sure. >>>> >>> >>>Really? I found Fritz's 3D board to be like a joke - I watched it couple of >>>seconds and it was enough... CM5000 has only real 3D board so far. >>> >>>Jouni >> >> >>Well Bernie everyone has there own oppinion, but i think few would think >>CM5000's bitmap image method can compare to the fritz 3d. You can find some >>examples of what Fritz's 3d looks like on the chessbase page. > >I agree with Jouni. Even though the Fritz 3D has perfect rendering of shadows >and depth, it's actual pieces are not lifelike enough. Perfect 3D should look >like a real set of pieces and the pieces in Fritz 5 do not fit the bill. The >best I have seen is the 3D set in CS TAL. CM 6000 comes next. >-- >Komputer Korner I haven't seen every 3D set, but saying that perfect 3D must look totally lifelike might not actually be the best solution. You can never get totally lifelike because a 2D monitor does not display in 3D. In an OTB game, chances are you would be moving your head around a lot so that you can see pieces that are obscurred by other pieces. (A few years ago I was playing OTB against someone with a dark brown wood set. I failed to notice that a fairly short rook was behind a fairly large king of the same dark color. I lost the game.) Another example of this are 2D pieces: Do they look totally lifelike? i.e. I have seen sets that used 3D looking pieces on a 2D board and they look dreadful. I would rather have a diagram that looks like it came out of chess life. My point is that some representations of 3D pieces might not be the best effect visually. The trouble I have is sometimes pieces blend togethor because they are all the same color. The bottom line is that you want something that looks good on 2D screen, regardless if it is "lifelike" or not. John Coffey
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