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Subject: Re: IA-64 vs OOOE (attn Taylor, Hyatt)

Author: Tom Kerrigan

Date: 18:28:39 02/15/03

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On February 13, 2003 at 19:40:45, Matt Taylor wrote:

>You're not getting it. Logic on the processor for static branch prediction is
>80% accurate because auxillary information available to the compiler is thrown
>out. Consider the following loop:
>for(i = 0; i < 1000; i++)
>    do_something();

You're the one who's not getting it if you think processors have logic for
static branch prediction (hint: processors do dynamic prediction) or if you
think these are the kinds of branches that matter for execution or compilation.
(Any branch prediction scheme would predict your branch with 99.9% accuracy.)

>>Sure, you can avoid having an actual branch instruction. I'm asking you to think
>>deeper. How does that make the processor go any faster?
>
>No branch mispredict = no penalty. Not always possible, but it works well for
>short functions such as abs, min, and max. If it were not so, cmov would be a
>near useless instruction.

That's true, and I forgot about that reason, I guess because branches are only
mispredicted 5% of the time. The reason why predication would be used more
aggressively on an in-order chip (i.e., why it's a big deal on IA-64) is because
it allows post-condition instructions to be issued without dependancies.

>>No, more like 12 results and in only one case does the Itanium 2 outperform the
>>P4. And I think I've done a very good job explaining why Crafty runs faster on
>>the I2 than the P4.
>The speed of gcc and perl are rather irrelevant to Chess, aren't they?

They are if they better represent computer chess than Crafty does. I'd bet most
chess programs out there don't use bitboards (i.e., 64 bit operations) or use
bitboards less than Crafty. Bitboards are almost certainly the reason why Crafty
performs well on I2 vs. the P4.

-Tom



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