Author: Uri Blass
Date: 03:39:49 02/19/03
I try to do movei faster and there are things that are supposed to do it
slightly faster but for some reasons do it slower so I deleted them(Maybe it is
better if I ignore it because it is a compiler optimization noise but I do not
like to see the program slower even if it is only 0.1% slower).
Note that I do not use now compiler optimization except optimize for speed with
visual C++6.
Here is an example:
My function of adding pawn moves to the stack of moves get 2 numbers(from,to).
I found that special functions to generate white moves one square forward,white
moves 2 pawns forward,black pawns one square forward,...helped me to do movei
faster.
Common sense say that now I do not need 2 numbers in my functions because
I always have to=from-8 in
Here is my function.
to is always from-8 and the question is if I can take advantage of that fact.
static void gen_quietblackslowpawns(int from,int to)
{
gen_t *g;
if (to<=7)
{
gen_promote(from,to);
return;
}
g=&gen_dat[first_move[ply+1]++];
g->m.b.from=(char)from;
g->m.b.to=(char) to;
g->m.b.promote=0;
g->m.b.bits=16;
#if MODE!=MODE_PERFT
g->score = history[from][to];
g->index=-10000;
#endif
}
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