Author: Eugene Nalimov
Date: 13:44:40 02/19/03
Go up one level in this thread
On February 19, 2003 at 16:26:06, Robert Hyatt wrote: >On February 19, 2003 at 13:29:05, Eugene Nalimov wrote: > >>Andrew Kadatch (who wrote TB compression/decompression code) wrote small program >>that tries to overheat some part of the CPU. I asked him, and he gave his >>permission to put Windows executable into some FTP server -- actually it was >>somewhere in the Web for some time. We can put it on Bob's server if that's Ok >>for Bob. >> >>Warning: that program actually burned several overclocked CPUs :-) >> >>Thanks, >>Eugene > >I put it in /pub/hyatt/warmup.zip, for anyone interested in running it. > >:) To better stress relevant part of CPU run it for several hours with reasonable amount of memory, e.g. warmup.exe 4m Thanks, Eugene >> >>On February 19, 2003 at 11:38:28, Robert Hyatt wrote: >> >>>On February 18, 2003 at 23:39:18, Aaron Gordon wrote: >>> >>>>Hyatts box benchmarks a little over 2 million nodes/sec in the crafty benchmark. >>>>Hyatt, I know you say you get 2.5 million but in all the games you've played >>>>online where you've kibbed your nodes/sec you've ALWAYS been just over 2 million >>>>(2050-2150kn/s most of the time). Also, about a dual P4-3.06 + HT getting 3 >>>>million nodes/sec. Not going to happen (Possible in the endgame with almost no >>>>pieces). My AthlonXP 2100+ overclocked to 2.44GHz gets a little over 1.5 million >>>>nodes/sec in crafty and I've seen over 2 million in end-games. Enricos 2400+ @ >>>>2.52GHz gets almost 1.6 million in crafty. >>> >>>Here are some numbers from a game just played: >>> >>> time=3:47 cpu=398% mat=-2 n=532216437 fh=93% nps=2343k >>> time=4:25 cpu=399% mat=-2 n=615322858 fh=92% nps=2316k >>> time=2:52 cpu=399% mat=-2 n=381723163 fh=93% nps=2215k >>> time=3:12 cpu=398% mat=-2 n=432413276 fh=92% nps=2243k >>> time=3:39 cpu=398% mat=-2 n=509021660 fh=90% nps=2317k >>> time=2:01 cpu=399% mat=-2 n=280114908 fh=90% nps=2303k >>> time=1:49 cpu=399% mat=-2 n=248735781 fh=90% nps=2273k >>> time=2:53 cpu=398% mat=-3 n=403103259 fh=90% nps=2324k >>> time=2:52 cpu=399% mat=-3 n=400323062 fh=90% nps=2321k >>> time=1:49 cpu=399% mat=0 n=259262534 fh=90% nps=2373k >>> time=1:48 cpu=398% mat=0 n=268405707 fh=91% nps=2479k >>> time=4:20 cpu=398% mat=-1 n=625737329 fh=91% nps=2405k >>> time=2:15 cpu=397% mat=-1 n=333429338 fh=92% nps=2457k >>> time=1:47 cpu=398% mat=-1 n=259890267 fh=92% nps=2418k >>> time=1:24 cpu=397% mat=0 n=204315540 fh=94% nps=2408k >>> time=1:29 cpu=396% mat=-3 n=218637842 fh=94% nps=2454k >>> time=1:19 cpu=398% mat=-1 n=191197121 fh=93% nps=2415k >>> time=1:17 cpu=398% mat=2 n=185866947 fh=92% nps=2404k >>> time=1:49 cpu=398% mat=1 n=266422638 fh=93% nps=2434k >>> time=1:12 cpu=397% mat=1 n=176503700 fh=93% nps=2427k >>> time=1:10 cpu=398% mat=1 n=167575005 fh=93% nps=2360k >>> time=1:09 cpu=398% mat=1 n=171500968 fh=95% nps=2479k >>> time=1:44 cpu=398% mat=1 n=254712457 fh=94% nps=2429k >>> time=1:05 cpu=396% mat=1 n=159894553 fh=94% nps=2448k >>> time=57.20 cpu=397% mat=1 n=135742820 fh=94% nps=2373k >>> time=1:02 cpu=398% mat=1 n=147915710 fh=94% nps=2374k >>> time=3:49 cpu=397% mat=1 n=593274205 fh=97% nps=2581k >>> time=2:16 cpu=397% mat=1 n=351235842 fh=94% nps=2565k >>> time=3:59 cpu=398% mat=1 n=608866251 fh=94% nps=2545k >>> time=1:04 cpu=398% mat=1 n=165807816 fh=94% nps=2575k >>> time=17.53 cpu=395% mat=-4 n=44183665 fh=95% nps=2520k >>> time=1:20 cpu=394% mat=0 n=195342773 fh=93% nps=2434k >>> >>> >>>So, there _are_ a bunch of 2.5M numbers in there. Before castling, crafty is >>>almost >>>always under 2M, after castling, it varies. 2.5M is less frequent when I have >>>endgame >>>tables turned on as I always do, but if I turn them off in endgames, it can >>>reach beyond >>>3.0M. >>> >>>As I have said _often_ there is no one NPS value that is correct. I usually >>>refer to 2.5M >>>as the typical number in the middlegame, which is fairly close. If you want to >>>argue it >>>should be 2.4M, you have a point. If you want to argue it should be 2.0 because >>>of the >>>opening, that is also a point. But in middlegame positions, such as those in >>>test suites, >>>Here are a couple of outputs: >>> >>>WAC: >>>average search depth.............. 4.9 >>>nodes per second.................. 2408280 >>> >>>ECM (subset): >>>average search depth.............. 7.3 >>>nodes per second.................. 2521680 >>> >>>So the numbers make reasonable sense to talk about 2.4M-2.5M. >>> >>>As far as your overclocking stuff goes, feel free to do it. I take the results >>>with a >>>grain of salt, because I understand things like "settling time". I once spent >>>two weeks >>>debugging a problem on an AMD machine that was overclocked (I did not know it at >>>the time). I then discovered the program ran _perfectly_ on an intel box I had, >>>but would >>>fail after several hours on the AMD. I reset everything to factory specs and >>>the program >>>ran fine on the AMD as well. >>> >>>Circuits have a distinct "settling time" that varies depending on inputs and >>>other things. If >>>you cut the clock cycle time so that this circuit settles almost all the time, >>>before the clock >>>edge falls, then you will get right answers almost all the time. But there are >>>those rare >>>exceptions where bogus results pop out, and I don't want them in _my_ program. >>>I don't >>>care _how_ well it is tested, unless you do an _exhaustive test_ (impossible) >>>there is always >>>room for doubt... >>> >>>I want solid results... >>> >>>Feel free to use any NPS number you want. My 2.5M is pretty close to normal for >>>most of the game, and it can go up above that without 200 gigs of 6 man egtb >>>tables. >>> >>> >>>> >>>>There are *NO* P4 chips available that can match this, including a P4-3.06 Xeon >>>>+ HT. Those get around 1.3 million WITH HT in crafty. If you do a 1.3 million * >>>>1.8 you come out to 2.34 million nodes/sec. Far cry from 3 million nodes/sec. >>>> >>>>How much did MY box cost? $97 for the chip, $80 for the board. $75 for the ram, >>>>etc. Not much at all.
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