Author: Charles Worthington
Date: 18:55:31 02/19/03
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On February 19, 2003 at 21:46:55, Charles Worthington wrote: >On February 19, 2003 at 21:27:28, Anthony Cozzie wrote: > >>On February 19, 2003 at 20:58:20, Charles Worthington wrote: >>>That is like comparing a Yugo to a Ferrari. >> >>OK, as a computer architecht I have to correct this foolery. >> >>1. Deeper pipelining do not necessarily lead to greater performance. >> A deeper pipeline decreases the cycle time of the processor, but increases >>the branch misprediction penalty and causes all sorts of other nasty forwarding >>stalls. Intel believes in superpipelining; I read a paper where they have >>simulated a 50 stage pipeline and believe it has higher performance. There are >>also people who think this is hogwash. >> >>2. It is very difficult to determine the cycle time of a circuit >> The problem is that the TOPOLOGICAL longest path is not always the longest >>data correct path. It is very difficult to give a good example for this, but I >>suggest you do a search for 'false path' on google and read up a bit. When >>intel makes chips, they don't classify them as 2.8GHZ or 3.06GHZ. They just >>make chips. When the test them according to heat resistance, etc, then they are >>classified. This is why overclocking a PIV 2.2GHZ to 3.0GHZ is safe; >>overclocking a 3.0GHZ to 4.0GHZ is much more suspect: no one knows all the real >>limits in the chip. The chip may have very very annoying corner cases where it >>fails. >> >>3. Processor performance is very dependent on the application. >> Anandtech did a review of the Barton version of the Athlon [512KB cache]. In >>some benchmarks the PIV beat the Athlon, and in some the reverse. >>Unreal 2003 Botmatch: AMD over PIV, 75:70 >>Rendering Time in in 3DMAX: PIV over AMD, 169:227. >> >> This brings up another point. Intel has a vision of the processor as the >>multimedia center of the home. The PIV is designed to excel at multimedia >>signal processing applications (like 3DMAX). These applications have few >>branches and a great deal of parallelism; the deep pipeline of the PIV does not >>matter. A Chess Engine, however, is integer code with lots of branches, which >>is why the Athlon usually performs well. >anthony > >I wasnt speaking of performance i was speaking mainly of purpose. Do you feel >that AMD honestly markets their product and condones the ridiculous overclocking > figures that we see here? Perhaps I will write AMD and post their reply here. >>charles Although I do see your point on the performance issue. :-)
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