Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: IA-64 vs OOOE (attn Taylor, Hyatt)

Author: Tom Kerrigan

Date: 00:26:35 02/21/03

Go up one level in this thread


On February 21, 2003 at 00:53:53, Robert Hyatt wrote:

>On February 20, 2003 at 19:09:18, Tom Kerrigan wrote:
>
>>It seems you know a lot more than I do about instruction latencies. How do you
>>explain Crafty's disproportionate speedup on IA-64, then? And why would you
>>think Crafty's performance is a good predictor of other chess programs on IA-64
>>when Crafty is so much different from many other programs?
>
>This ought to be obvious.  IA32 requires two or more operations to do all the
>boolean stuff.  IA64 requires just one.  At the _same_ clock speed, that would
>be a gain of 2x by itself for all the 64 bit stuff that is done.  And 64 bit
>stuff is _everywhere_.  Move generation.  Attack detection.  Evaluation.  SEE.
>you name it.  And it _has_ to speed up.

Riiight, it ought to be obvious. Thanks for making my point, Bob.

-Tom



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.