Author: Janos Keinrath
Date: 01:51:20 02/21/03
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On February 21, 2003 at 04:34:13, Uri Blass wrote: >On February 21, 2003 at 04:30:52, Janos Keinrath wrote: > >>On February 21, 2003 at 04:16:28, David Rasmussen wrote: >> >>>On February 21, 2003 at 03:49:48, Janos Keinrath wrote: >>> >>>>[D] 4k2r/1pp1bppp/p3bn2/2p3B1/4P3/2N2P2/PPP1N1PP/3K3R b k - >>>> >>>>In a blitz game here my program played 1...Ng4? . >>>> >>>>Only after few moves 2.Bxe7 Nf2+ 3.Ke1 Nxh1 4.Bxc5 b6 5.Be3 b5 6.a3 >>>>sees the program the knight is lost. >>>> >>>>How much time need your program to avoid the loosing move? >>> >>>Well, I don't believe Ng4 in itself is the losing move. Nf2+ is. Chezzz avoids >>>Nf2+ altogether, probably because of it's trapped piece code: >> >>After Ng4, Nf2+ is force. (2...Kxe7?? 3.fxg4 +-) > >What about 2...Ne3+? > >Uri You are right, I missed this move. After 2...Ne3+ 3.Kd2 Nc4+ 4.Kc1 Kxe7 white stands better, but not winning. Most program here wants to play Nf2+, because they don't see the knight will be captured. The game was a 5min blitz.
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