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Subject: Re: Test Move === Trapped knight

Author: Janos Keinrath

Date: 01:55:48 02/21/03

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On February 21, 2003 at 04:48:37, Vincent Lejeune wrote:

>On February 21, 2003 at 04:30:52, Janos Keinrath wrote:
>
>>On February 21, 2003 at 04:16:28, David Rasmussen wrote:
>>
>>>On February 21, 2003 at 03:49:48, Janos Keinrath wrote:
>>>
>>>>[D] 4k2r/1pp1bppp/p3bn2/2p3B1/4P3/2N2P2/PPP1N1PP/3K3R b k -
>>>>
>>>>In a blitz game here my program played 1...Ng4? .
>>>>
>>>>Only after few moves 2.Bxe7 Nf2+ 3.Ke1 Nxh1 4.Bxc5 b6 5.Be3 b5 6.a3
>>>>sees the program the knight is lost.
>>>>
>>>>How much time need your program to avoid the loosing move?
>>>
>>>Well, I don't believe Ng4 in itself is the losing move. Nf2+ is. Chezzz avoids
>>>Nf2+ altogether, probably because of it's trapped piece code:
>>
>>After Ng4, Nf2+ is force. (2...Kxe7?? 3.fxg4 +-)
>
>Why didn't you look at the analysis below ? :
>
>>00:01:49.46   67Mn 14/26/27 -0.170 1... Ng4 2. Bxe7 Ne3+ 3. Kd2 Nc4+
>>                                   4. Kc1 Kxe7 5. Nf4 Re8
>>                                   6. Rd1 c6 7. b3 Ne5
>>                                   8. Nxe6 Kxe6 9. Kd2 (67350993)

Sorry I overlooked it.

Thanks.



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