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Subject: Re: IA-64 vs OOOE (attn Taylor, Hyatt)

Author: Robert Hyatt

Date: 06:58:35 02/21/03

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On February 21, 2003 at 03:26:35, Tom Kerrigan wrote:

>On February 21, 2003 at 00:53:53, Robert Hyatt wrote:
>
>>On February 20, 2003 at 19:09:18, Tom Kerrigan wrote:
>>
>>>It seems you know a lot more than I do about instruction latencies. How do you
>>>explain Crafty's disproportionate speedup on IA-64, then? And why would you
>>>think Crafty's performance is a good predictor of other chess programs on IA-64
>>>when Crafty is so much different from many other programs?
>>
>>This ought to be obvious.  IA32 requires two or more operations to do all the
>>boolean stuff.  IA64 requires just one.  At the _same_ clock speed, that would
>>be a gain of 2x by itself for all the 64 bit stuff that is done.  And 64 bit
>>stuff is _everywhere_.  Move generation.  Attack detection.  Evaluation.  SEE.
>>you name it.  And it _has_ to speed up.
>
>Riiight, it ought to be obvious. Thanks for making my point, Bob.
>
>-Tom


I'm lost.  That has _always_ been my point for why Crafty runs faster on 64
bit hardware (compared to 32 bit hardware) than other programs that don't need
64 bits.

What am I missing?




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