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Subject: Re: Test Move === Trapped knight

Author: Peter McKenzie

Date: 11:43:35 02/21/03

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On February 21, 2003 at 03:49:48, Janos Keinrath wrote:

>[D] 4k2r/1pp1bppp/p3bn2/2p3B1/4P3/2N2P2/PPP1N1PP/3K3R b k -
>
>In a blitz game here my program played 1...Ng4? .
>
>Only after few moves 2.Bxe7 Nf2+ 3.Ke1 Nxh1 4.Bxc5 b6 5.Be3 b5 6.a3
>sees the program the knight is lost.
>
>How much time need your program to avoid the loosing move?

Thanks for posting that position, I am embarassed to say that my program Warp
doesn't solve it in any reasonable time!

Of course I know the theme very well, but never got around to implementing it
although it should be quite simple to do.  I'm suprised but I've hardly ever
seen it occur in any games of Warp.

cheers,
Peter



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