Author: Pat King
Date: 08:27:01 02/25/03
Go up one level in this thread
On February 25, 2003 at 05:09:16, Sune Fischer wrote: >On February 24, 2003 at 22:27:46, Omid David Tabibi wrote: > >>On February 24, 2003 at 20:17:05, Sune Fischer wrote: >> >>>Hey there. >>> >>>I've dumped the triangle PV >> >>What was wrong with the poor thing?! > >Too messy and possibly slow (but not sure about that). >The final drop came when I couldn't make it bug free, there was always a few >illegal moves at the end of it. This happened at every other iteration and I >think it had something to do with me not nulling the pv right in qsearch when >returning stand pat score, or something like that, anyway I got tired looking >for the bug. > >-S. Bugs must die. Even though you've thrown out the code that provided evidence of the bug, you don't know that you've killed the bug. That's how I started making real progress, by killing each bug, no matter how long it took, before moving on. I spent 4 months on one intermittent castling quirk because I've learned from 10 years of banging my head against walls, that if I didn't, the bug would be harder to find, and harder to fix, later when my program had grown bigger and more complex.
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