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Subject: Re: List 5.04

Author: Anthony Cozzie

Date: 22:55:00 03/01/03

Go up one level in this thread


On March 01, 2003 at 16:39:50, Mike Hood wrote:

>On March 01, 2003 at 14:51:15, Mike S. wrote:
>
>>On March 01, 2003 at 14:14:51, Mike Hood wrote:
>>
>>>The free Chessbase engine List 5.04 seems to be a very strong engine, probably
>>>the strongest engine that doesn't use endgame tablebases. I wonder how much
>>>stronger it would be if the programmer added tablebase probing...?
>>
>>I guess +10 Elo (max.).
>>
>>Whenever I read results of people who took a close look at the end of many
>>computer games (which wasn't reported often), to see if and how tbs. were
>>responsible for the results, the baseline was that these are very seldom cases.
>>For example, this was examined when SSDF tests were affected by the incomplete
>>problem, and it turned out IIRC that although it was there, it obviously didn't
>>affect results at all (or at least only very few; I don't remember exactly). The
>>problem was solved anyway.
>>
>>Nevertheless, tablebases are an improvement of course, because the engines will
>>most often play more precisely in the end, disregarding if the result has
>>already been decided earlier in the game.
>>
>>Note also that when using Lust 5.04 (or any other engine) in a Fritz GUI, the
>>"static" tablebase access will always be done by the GUI as soon as a tbs.
>>positions in reached in the game.
>>
>>Currently I'm not sure which one is stronger, List 5.04, Ruffian 1.0.1 or SOS.3
>>f.Arena. For example, see this rating list compiled by K.Wlotzka (he runs games
>>at 10m+10s, A12000, with 10 predefined opening variants):
>>
>>http://wlotzka.bei.t-online.de/aktuelle_rangliste.htm
>>
>>Regads,
>>M.Scheidl
>
>I'm surprised that List is higher than Ruffian. But I have to admit, I only have
>one PC, so my engine-engine matches without pondering don't give a definitive
>answer, just an estimate.
>
>The use of EGTBs ought to give engines a speed boost as they approach endgame
>positions. (If the EGTB data is used correctly, which isn't always the case, as
>I've previously shown in http://www.talkchess.com/forums/1/message.html?283960).
>When during a search a position occurs that is in an EGTB the value can be read
>and the search along that branch terminated, whereas if the EGTB is not present
>the engine has to spend time searching further along that branch.

this is true, but remember that a disk access will take ~10ms on a 7200RPM disk.
 Fritz searches about 1M nps, so in 10ms it can search 10,000 normal nodes. . .

Moreover, most of the time the game is already won by the time it reaches the
tbs.  I will probably build in support for tbs, but most of the time I plan to
use interior node recognizers in Zappa.

anthony



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