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Subject: Re: how to see crafty's tree?

Author: Robert Hyatt

Date: 11:15:30 10/05/98

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On October 05, 1998 at 12:19:48, Tord Romstad wrote:

>On October 05, 1998 at 09:28:56, Robert Hyatt wrote:
>
>>On October 05, 1998 at 03:53:31, blass uri wrote:
>>
>>>I can use the command trace to tell crafty to display crafty's tree
>>>but the problem is that it is dispayed too fast and I cannot go back in the
>>>screen
>>>
>>>can I tell crafty to print what it display in the screen or to tell crafty to
>>>stop searching after a fixed number of nodes?
>>>
>>>Uri
>>
>>I don't think this is useful for anything but my own debugging.  This
>>program searches at about 80K nodes per sec on a P6/200, and nearly 200K
>>nodes per sec on a PII/450.  After 5 seconds you have 1,000,000 lines of
>>output, which is hopeless to scan.
>
>I agree that this does not make much sense except for debugging.  However,
>it would be interesting if Crafty could print the current variation (not
>the PV, but the line searched at the moment) every second, like for
>instance TascBase, Chessmaster, Rebel and Marvin (my program) do.  This
>information is interesting for the user, and in my opinion also useful for
>the programmer.  You get some idea of what is happening when the program
>spends a very long time analyzing a single move, and can sometimes help
>you to improve your move ordering.
>
>Tord


This I will add, with a "display <option>" to turn it on and off.  Should
it show the *complete* PV or just the first N moves?  IE showing the complete
PV is going to cause scrolling that I can't "undo" which means that analysis
actually completed is going to disappear off the top of the screen...



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