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Subject: Re: ZX Spectrum chess algorithms !?

Author: John Coffey

Date: 14:23:23 10/05/98

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On October 05, 1998 at 17:10:07, Cristian Zaslo wrote:

>Hi everybody!
>One day I made a comparison between some ZX Spectrum chess programs (Colossus
>4.0, Superchess 3.5) and some medium - level PC programs (K-Chess, Now, Gnu
>Chess) and found that these ZX programs use a pretty strange searching algorithm
>(for me) , as follows :
> 1. It seems to me that entire searching tree is built round the PV which is
>often longer than current depth and it may contain “positional moves” (no
>captures or checks) everywhere including in the Q-search part.
> 2. The other branches are cut-of very quickly, sometimes just from the root,
>and so, can overlook. good moves.
>
>I now that many programs (mine too)  grow branches this way:
>	(Depth + Extension) + Q-Search
>I’d like to now a little bit more about the search-engine (cut-off techniques)
>used by these “old fashioned programs” and if this approach still (no)works on
>any PC programs.
>
>Much obliged to you,
>Cristian Zaslo


I had a copy of Colossus 4 for the ZX-Spectrum.  I dont' remember being
very impressed wiht it, but it was a pretty slow computer.  No doubt the
search techniques were that way because of the slowness of the machine.
From where did you get the documentation on the code?

John Coffey



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