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Subject: Re: 1.d4 d5 2.c4 without book?

Author: Ed Schröder

Date: 15:32:40 10/05/98

Go up one level in this thread


>>Hi Steffen,

>>I don't use the piece-square tables to make Rebel play 2.c4

>>I have made a chess tree from a good database. Rebel consults the chess tree and
>>finds for 2.c4 a good score (say 55%) in (say 4000) games with an average elo of
>>(say) 2400.

>>Based on this data I add a "flexible" bonus to 2.c4

>>The bonus can vary from -1.00 to +1.00

>>Rebel gives the following information:

>>Move    %   Games   Bonus
>>2.c4   58% 17.806   +0.52
>>2.Nf3  55%  6.775   +0.23
>>2.e4   60%    379   +0.25
>>2.Bg5  59%    299   +0.25

>>So based on the chess tree a 0.52 bonus is added to 2.c4 which will force
>>Rebel to play the move.

>Ed I assume that the bonus is derived from some combination of the number of
>games plus the score %. Can you tell us the exact equation?

In full detail is too complicated but your above guess is quite right. In
general it goes like this:

- Base percentage WHITE is 55%
- Base percentage BLACK is 45%
- For each percentage below the base give a penalty.
- For each percentage above the base give a bonus.
- Then this value modified with a formula to ensure that moves which are
played more often are in principal more reliable and this will reflect in
the final bonus/penalty value for the move(s).

2.c4   58% 17.806   +0.52
2.Nf3  55%  6.775   +0.23
2.e4   60%    379   +0.25
2.Bg5  59%    299   +0.25

From the above example you can see that although 2.e4 has the highest
percentage (60%) it is only rewarded with +0.25 while 2.c4 has just 58%
but is rewarded with 0.52 This comes because 2.c4 has much more games
played than 2.e4. The bottom line is that if 17.806 people have played
2.c4 and scored 58% this must be a good move which justifies the 1/2
pawn bonus.

- Ed -



>--
>Komputer Korner




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