Author: Robert Hyatt
Date: 21:34:59 03/08/03
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On March 08, 2003 at 16:43:14, GuyHaworth wrote: > >I'm not 'in the loop' on the details. > >Please put your question to the ICGA in-box on this. > >There is, of course, an underlying problem about Internet-borne games. One has >to be able to be sure that the play is only that of the engine. > >If there are techniques for this, I don't know what they are. > >g This is true of _any_ game where a human operator is involved.
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