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Subject: Re: Quiescent search question to programmers

Author: Uri Blass

Date: 13:59:28 03/09/03

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On March 09, 2003 at 16:36:01, Russell Reagan wrote:

>On March 09, 2003 at 16:03:45, Uri Blass wrote:
>
>>If I have perfect quiescent search that give me exact evaluation of every
>>position(win,draw or loss) then even paying 10 plies may do you unbeatable.
>
>When I say "perfect", I don't mean that you will get an exact score (win, loss,
>or draw). I mean that you will always evaluate "quiet" positions, and you won't
>miss any forcing lines.
>
>>I do not know what you mean by perfect qsearch.
>
>What I mean by "perfect qsearch" is that you will evaluate quiet positions where
>there doesn't exist anything "violent", so the position's evaluation is unlikely
>to change significantly. If your qsearch does "captures only", you could be
>missing complete branches of forcing moves that start with checks, or other
>forcing moves, and you might stop your qsearch too early in a position where
>there are checks, or mate threats, or forks, pins, etc., but no captures. The
>"perfect" qsearch would handle these things.

My opinion is that improvement in the qsearch to include checks,pins,mate in one
threats and forks has a value of more than one ply and maybe even more than 2
plies.

I still do not have a clear definition for perfect qsearch because every
positional information can be considered as tactics but I think that tactics
that we can practically teach programs to find has value of more than one ply.

Uri



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