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Subject: Re: How do the best free programs with source code evaluate pawn structure?

Author: Uri Blass

Date: 23:06:05 03/20/03

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On March 21, 2003 at 01:59:54, Uri Blass wrote:

>I am too lazy to read the source code of the best free programs with source
>code(I may do it with Crafty but I do not think that I will do it for pepito(I
>read that it is written in spanish) and resp and other strong programs with
>source code.
>
>My question is how do they evaluate pawns(it means not only pawn structure but
>also subjects like pawn relative to the king and the fact that the king should
>not go always to the middle of the board in the endgame).
>
>I want to know before I decide exactly how to evaluate it in movei(It will
>probably not be the same as one of the programs but productive ideas may be
>taken from them).
>
>Can somebody explain the evaluation in words?
>Thanks in advance
>
>Uri

I see that I forgot amy that is better than resp(there are probably other strong
programs with source code that I do not know).

I want to know how many of them know for example that if in endgame all the
pawns are in a-b files then the a-b files are better than the g-h files for the
king(movei is at similiar level to resp but it does not know it).

I also think that it may be a good idea if someone writes a book that describe
the evaluation of the top free programs in a way that it is easy for humans to
understand it.

I think that it may be more productive for computer chess than all the source
code of chess programs.

Uri



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