Author: Ricardo Gibert
Date: 00:14:23 03/21/03
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On March 21, 2003 at 01:59:54, Uri Blass wrote: >I am too lazy to read the source code of the best free programs with source >code(I may do it with Crafty but I do not think that I will do it for pepito(I >read that it is written in spanish) and resp and other strong programs with >source code. > >My question is how do they evaluate pawns(it means not only pawn structure but >also subjects like pawn relative to the king and the fact that the king should >not go always to the middle of the board in the endgame). > >I want to know before I decide exactly how to evaluate it in movei(It will >probably not be the same as one of the programs but productive ideas may be >taken from them). > >Can somebody explain the evaluation in words? >Thanks in advance > >Uri In gerbil, check out the source code in pawns.c, "...which manages the pawn structure hash table and knows how to evaluate pawns." You can find this at www.brucemo.com
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