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Subject: Re: How do the best free programs with source code evaluate pawn structure?

Author: Ricardo Gibert

Date: 00:14:23 03/21/03

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On March 21, 2003 at 01:59:54, Uri Blass wrote:

>I am too lazy to read the source code of the best free programs with source
>code(I may do it with Crafty but I do not think that I will do it for pepito(I
>read that it is written in spanish) and resp and other strong programs with
>source code.
>
>My question is how do they evaluate pawns(it means not only pawn structure but
>also subjects like pawn relative to the king and the fact that the king should
>not go always to the middle of the board in the endgame).
>
>I want to know before I decide exactly how to evaluate it in movei(It will
>probably not be the same as one of the programs but productive ideas may be
>taken from them).
>
>Can somebody explain the evaluation in words?
>Thanks in advance
>
>Uri

In gerbil, check out the source code in pawns.c, "...which manages the pawn
structure hash table and knows how to evaluate pawns."  You can find this at
www.brucemo.com



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