Author: Uri Blass
Date: 01:45:57 03/21/03
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On March 21, 2003 at 03:14:23, Ricardo Gibert wrote: >On March 21, 2003 at 01:59:54, Uri Blass wrote: > >>I am too lazy to read the source code of the best free programs with source >>code(I may do it with Crafty but I do not think that I will do it for pepito(I >>read that it is written in spanish) and resp and other strong programs with >>source code. >> >>My question is how do they evaluate pawns(it means not only pawn structure but >>also subjects like pawn relative to the king and the fact that the king should >>not go always to the middle of the board in the endgame). >> >>I want to know before I decide exactly how to evaluate it in movei(It will >>probably not be the same as one of the programs but productive ideas may be >>taken from them). >> >>Can somebody explain the evaluation in words? >>Thanks in advance >> >>Uri > >In gerbil, check out the source code in pawns.c, "...which manages the pawn >structure hash table and knows how to evaluate pawns." You can find this at >www.brucemo.com Thanks but Gerbil is not one of the top amateurs and is clearly weaker than movei. I am more interested in programs that at least close to movei's level because I do not expect programs that are clearly weaker than movei to have a good evaluation of pawn structure(it is possible that they have it and have weaknesses in other areas but I know that Gerbil was not designed to be a good chess program but to be a simple chess program). Uri
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