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Subject: Such as "Mad Spirit of Tal"?

Author: George Sobala

Date: 10:57:07 03/21/03

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Have a look at "redshift" on ICC. This is currently (last 10 days or so) running
a Deep Sjeng Personality I created - not a lot of thought went into it, I just
cranked up the scores for king-attack, piece position etc etc *absurdly* high -
so that it comes up with evals of e.g. +8 just for having its queen near the
opponent's king. It happily sacs a pawn or two in the opening, and tosses pieces
merrily in the middle game. Despite this, its Rotweiler-like devotion to chasing
the opponent's king gives it a rating of around 2350 on ICC (running on a mere
K6-450) - and it has knocked over a few IMs in its time. When losing, it just
complicates the position further. Computers see right through it and annihalate
it, but humans - well, humans make mistakes when their king is surrounded.

I think of it as a demented spirit of Tal, and it certainly indicates that the
strategy of creating a better chess engine merely by testing against other chess
engines does not fully explore the creative (and anti-human) possibilities of
computer chess.

Great fun to watch.



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