Author: George Sobala
Date: 10:57:07 03/21/03
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Have a look at "redshift" on ICC. This is currently (last 10 days or so) running a Deep Sjeng Personality I created - not a lot of thought went into it, I just cranked up the scores for king-attack, piece position etc etc *absurdly* high - so that it comes up with evals of e.g. +8 just for having its queen near the opponent's king. It happily sacs a pawn or two in the opening, and tosses pieces merrily in the middle game. Despite this, its Rotweiler-like devotion to chasing the opponent's king gives it a rating of around 2350 on ICC (running on a mere K6-450) - and it has knocked over a few IMs in its time. When losing, it just complicates the position further. Computers see right through it and annihalate it, but humans - well, humans make mistakes when their king is surrounded. I think of it as a demented spirit of Tal, and it certainly indicates that the strategy of creating a better chess engine merely by testing against other chess engines does not fully explore the creative (and anti-human) possibilities of computer chess. Great fun to watch.
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