Author: KIRK SEARS
Date: 05:34:44 03/22/03
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VERY INTERESTING AND ILLUMINATING COMMENTS. THANK YOU. I AM GLAD OTHERS ARE CHALLENGED BY THIS AS WELL! On March 21, 2003 at 15:15:35, Matthew White wrote: >On March 21, 2003 at 12:40:45, Cliff Sears wrote: > >>Chessbase and Chessmaster it appears to me have to closet thing to having a >>Grandmaster analyze your games. >> >>Anyone attempting to create a game analyzer that would annoatate your games like >>a Purdy, Euwe, Nunn or a Chernov? :) >> >>That would be a very interesting AI programming task to be sure. How would this >>even be attempted? What would be the algorithm. >> >>Everyone is trying to make a better chess playing engine but not a better chess >>annotator >> >>Just throwing this out there :-s >Part of the problem that would need to be solved is that chess engines don't >really "understand" positions. That would need to be solved for an effective >annotator. However, solving that would create a better chess playing engine >(IMO, of course), so it becomes a chicken-and-egg problem. I have sought the >same thing. It would really be nice if an engine annotator would award double >exclams (!!) for a simple pawn move, as human annotators are capable of. >However, I have only seen double exclams in machine-annotated games for queen >sacs that lead to mate. > >Fritz hazards a guess at what the player was intending by the move (i.e. >Demolishes the pawn structure!), though this is not always the POINT of the >move. I played a game the other day in which I made a tactical shot that won my >opponent's queen for a knight. However, when I analyzed the game with Fritz, I >was disappointed to see that familiar "Demolishes the pawn structure" note, >since, though I did take a pawn with my knight, the real point of the move was a >discovered attack, not a destructive sacrifice. > >In any event, if you ever find a better analysis program, be sure to let us know >;). > >Regards, >Matt
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