Computer Chess Club Archives


Search

Terms

Messages

Subject: Proposal when computers beat all humans

Author: emerson tan

Date: 05:51:43 03/23/03


When  computers beat all humans, the interest will wane for computers versus
humans. It will be hard to get sponsors. The only way to keep it interesting is
to change the rules in favor of humans.

One rule is to allow the humans to move the pieces on the board so as to avoid
visualization blunders like what happened to Kramnik vs Deep Fritz and Kasparov
vs Deep Junior. It will also be lest tiring and less lack of confidence for
humans if they can move the pieces several moves deep until they are confident
of their position. It is not interesting if  humans lose due to visualization
blunders,under perform due to tiredness or take the draw because of lack of
confidence thinking that they will blunder along the way against an opponent
that will not blunder even in time pressure. Imagine if  humans will be allowed
to move the pieces, they will have confidence that they will enter complications
and play with the computers head on, the position will become more dynamic that
we will have more decisive games. Kasparov might have played on in game 5 if he
was allowed to move the pieces. We will have more quality games to replay.

With  the proposal, it will be the calculating ability of the computer versus
the judgment and intuition of the humans, not the calculating ability of
computers versus human’s tendency to blunder, get tired or lose confidence.

Another good thing about humans being allowed to move the pieces is that it will
be more interesting for the TV  because you can see what the Grandmasters are
thinking. Its much easier to sponsor if its  fitted for TV.

Maybe giving the humans 2 ½ /hour versus 2 /hour for computers can be suggested
for the time to move the pieces and move it back to original position.

What do you think?



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.