Author: Peter Berger
Date: 08:51:52 03/23/03
Go up one level in this thread
On March 23, 2003 at 04:17:22, Frank Phillips wrote: >On March 23, 2003 at 02:38:31, Uri Blass wrote: > >>On March 22, 2003 at 23:15:19, Lyn Harper wrote: >> >>>On March 22, 2003 at 13:17:48, Uri Blass wrote: >>> >>>>On March 22, 2003 at 13:16:46, Uri Blass wrote: >>>><snipped> >>>>>The only reason to make them weaker relative to humans is simply to change the >>>>>rules of the game. >>>> >>>>Should be the only way to nake them... >>>> >>>>Uri >> >>I see that I made a mistake in my correction (make and not nake) >> >>> >>> But is'nt this just inventing ways to delay the inevitable? The programs are >>>just getting stronger while the humans are'nt. Accept it. >> >>If you change the rules humans will be relatively stronger and after the delay >>you can change the rules again. >> >>I think that humans also can learn to be stronger in normal chess thanks to >>computers. >> >>I agree that in every static game computers are going to win after enough time >>and this is exactly the reason to change the rules. >> >>Uri > > >So we have a game the rules of which are that humans must be able to >win....bizarre. > > >Frank Why is that bizarre? It's just a little early now but some day some kind of rules will be needed to make man-machine matches interesting as the silicon will be too strong for equal competition. Obviously there are two ways this can be done: a.) limitting the computer power and ressources I like this approach most. Will there be a day when a program on a current Pocket PC or Palm can compete with human top players? That's a very long way to go still. b.) adapting the rules Maybe the easy and old approach of playing with uneven material is nicest here. That's a little similar to Go. How long until a program can win against top players with a knight less? Again this might take some time to achieve. In five or ten years man-machine matches with current rules will be useless IMHO but the principle setup is fun and interests the public. Peter
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