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Subject: Re: EGTB generation with 1 bit per position?

Author: Dieter Buerssner

Date: 16:29:27 03/25/03

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On March 25, 2003 at 17:30:52, martin fierz wrote:

Not exactly an answer to you question. But when you miss just some percents of
memory, you could try to use 1.6 bit per position. 3^5 < 2^8, so it is easy to
store 5 win/draw/loss results in one byte. I think, the additional overhead of
extracting the "trits" (0/1/2) is not that serious.

Regards,
Dieter




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