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Subject: Re: EGTB generation with 1 bit per position?

Author: martin fierz

Date: 01:26:46 03/26/03

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On March 25, 2003 at 18:52:46, Renze Steenhuisen wrote:

>If you aren't yet using all mirror possibilities of the board, you might not be
>on  1 bit position yet!
>
>But hah, why don't you go reading the articles on this subject.
>
>ICCA Journal, Volume 22: Number 1 (March 1999)
>    Endgame Databases and Efficient Index Schemes for Chess (E.A. Heinz)
>
>ICCA Journal, Volume 22: Number 2 (June 1999)
>    Knowledgeable Encoding and Querying of Endgame Databases (E.A. Heinz)
>
>ICCA Journal, Volume 22: Number 4 (December 1999)
>    KQQKQQ and the Kasparov-World Game (E.V. Nalimov, C. Wirth, and
>G.McC.Haworth)
>
>For instance, but the best way to understand is to do all the calculations
>yourself and try to figure out all the symetries of the board.

i wasn't talking about board symmetries - there are none in checkers :-(
the question is about using 1 bit per position during generation to represent
it's game theoretic value instead of 2 bits. this must be less efficient
time-wise, but if you don't have enough memory you have no other option...

cheers
  martin


>Good luck and feel free to e-mail me any time on this subject, I did some of the
>calculations myself and have some extra's to offer over the Nalimov scheme as
>they are at the moment. But I am not into programming these EGTBs at the moment.
>
>--
>/**
> *  J.R.Steenhuisen
> *  Korvezeestraat 329
> *  2628 DP Delft               Netherlands
> *  +31152627758                +31621828440
> *
> *  Crafty mirror: ftp://anonymous@darkside.its-s.tudelft.nl:21/
> *  Chess site:    http://darkside.its-s.tudelft.nl/
> */



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