Author: martin fierz
Date: 01:29:07 03/26/03
Go up one level in this thread
On March 25, 2003 at 19:29:27, Dieter Buerssner wrote: >On March 25, 2003 at 17:30:52, martin fierz wrote: > >Not exactly an answer to you question. But when you miss just some percents of >memory, you could try to use 1.6 bit per position. 3^5 < 2^8, so it is easy to >store 5 win/draw/loss results in one byte. I think, the additional overhead of >extracting the "trits" (0/1/2) is not that serious. > >Regards, >Dieter 2 bits per position are used to represent not only win/loss/draw but also unknown during the generation process. so you have to encode 4 values instead of 3 :-( naturally, the final database only needs to store win/loss/draw, and there of course i use something like what you suggest. cheers martin
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.