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Subject: Re: EGTB generation with 1 bit per position?

Author: martin fierz

Date: 01:29:07 03/26/03

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On March 25, 2003 at 19:29:27, Dieter Buerssner wrote:

>On March 25, 2003 at 17:30:52, martin fierz wrote:
>
>Not exactly an answer to you question. But when you miss just some percents of
>memory, you could try to use 1.6 bit per position. 3^5 < 2^8, so it is easy to
>store 5 win/draw/loss results in one byte. I think, the additional overhead of
>extracting the "trits" (0/1/2) is not that serious.
>
>Regards,
>Dieter

2 bits per position are used to represent not only win/loss/draw but also
unknown during the generation process. so you have to encode 4 values instead of
3 :-(
naturally, the final database only needs to store win/loss/draw, and there of
course i use something like what you suggest.

cheers
  martin



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